dial-up) era, and remember the amazing feeling when I finally managed to solve a difficult/non-obvious puzzle. I first played point and clicks in pre-internet (well. I really concur with the last point you mentioned - the use of guides to solve an area of the game essentially ruining the gaming experience and the magic of "getting it" in point and clicks. ![]() How could the golden mean of intelligent puzzles that are satisfying for the player be achieved? If they're too hard/the concepts are too alien that results in frustration, but if they're too simple the game almost becomes a video novel. Imo without quality puzzles a point and click adventure game is essentially hollow. deciphering puzzle in the first Broken Sword) vs "dumb" environment puzzles that can be solved by trying a combination of objects until one works. What went wrong and where is the genre heading in your opinion?Įdit: did you notice a change in the difficulty of the puzzles offered by the later games vs the early games? Puzzles that are challenging yet very satisfying to solve (e.g. ![]() ![]() I had such a great time playing these games as a kid, I can't believe kids today are wired too differently to ignore point and clicks, although of course the variety and sheer amount of games to play had significantly increased. Seems like the genre mostly went Indie now, with old games getting a remaster here and there. Is anybody else here nostalgic about point and click adventure games such as Broken Sword 2 or Full Throttle, or the Gobliiins series.
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